Inspirit is an immersive technology company that uses the power of virtual reality to boost learning and critical skill development in learners around the globe. We spun out from a group of researchers working at Stanford University and Georgia Tech, and we are now creating a hardware-agnostic VR software platform with 200+ short 5-7min long VR modules in middle- and high-school, physics, chemistry, and biology for all types of VR headsets/platforms. We are now working on preparing a plan for a large-scale VR platform rollout, and we would love to engage with teachers interested in becoming early adopters of our new platform (all content, associated testing material, teacher training resources, and software platform will be provided at no cost to partner schools).
If this is of interest to you, I would request you to confirm your participation with our free platform offering starting mid-January 2020, we would like to request you to fill out the following form at the earliest: http://eepurl.com/gGVlRH. Once you fill out this form, you can expect to receive a bi-weekly email from me where I will share updates around purchasing hardware (if you do not have any at the moment and want to explore your options), setting up your classroom for VR, best practices with VR, and our research and product development findings.
Finally, if there are other teachers, administrators, or supporters in your school/network who would also want to participate in this pilot, please ask them to fill out this form as soon as possible. You may just forward this email to them and ask them to fill out the form above. No other action on their part is required for now.
Thank you very much for your time! Please feel free to reach out to me if you have any questions.
Co-Founder and CEO
Join game-based learning trailblazers and navigate the checkpoints of integrating curriculum-aligned games into your classroom!
The Georgia Game-Based Learning Professional Development Session brings together gaming professionals, district administration, and classroom teachers to network, learn, and discuss the future of gaming education.
By sharing industry trends, emerging technologies, best practices, research, case studies, and implementation strategies, the Georgia Game-Based Learning Professional Development Session will empower teachers and administrators to confidently integrate game-based learning into their classrooms.
8:30 am to 9:30 am: Coffee, Registration, and Networking
9:30 am to 10:30 am: General Session
10:30 am to 11:30 am: Breakout Sessions
11:30 am to 12:30 pm: Lunch (with special guest appearance!)
12:30 pm to 1:30 pm: Design Challenge
1:30 pm to 2:00 pm: Closing Thoughts (with prizes!)
Lunch is included in registration. Discounts are available for group purchases.
If you have any questions, please contact email@example.com!
The Conrad Challenge is an annual, virtual, innovation and entrepreneurial competition that encourages participants (young adults, ages 13-18) to change the world. Each year, teams of 2-5 students from around the world create products and/or services that address some of the most pressing global challenges. You are able to take direct control of your learning experience extending well beyond the bounds of the school day. Leave the title of “student” and become entrepreneurial problem-solvers, addressing social, scientific and societal issues through creativity and critical thinking. Click here for website.
Applications for the Regeneron Science Talent Search (Regeneron STS), a program of the Society for Science & the Public, are open now through November 13, 2019! Regeneron STS is the nation’s most prestigious science research competition for high school seniors, providing a national stage for the country's best and brightest young scientists to present original research to nationally recognized professional scientists. Students who enter Regeneron STS can look forward to exciting awards and experiences, with prizes up to $250,000. The top 300 scholars and 40 finalists will be announced in January 2020.
See: https://student.societyforscience.org/regeneron-sts for more details.
The Augusta University STEAM competition for 4-8 graders is back and better than ever with a new name and adjustments to improve judging and scoring. MindFrame is now STEAMIFY, and registration is open NOW.
• Build the competition into your fall curriculum with published rubrics available for each event
• Coach students to use creative problem-solving and critical thinking skills
Registration for STEAMIFY is now open, and the deadline to register is Sept. 15.
Visit augusta.edu/education/steamify. Contact Dr. Ashley Gess with additional questions at firstname.lastname@example.org.
When: Saturday, September 21, 2019; 8 AM – 6 PM
Where: Microsoft Office, Alpharetta, GA
Who: Girls ages 13-18 can attend and participate
Cost: Free- Win great prizes! Food is provided.
Register: Click Here
Questions regarding the event: email@example.com
Please visit this site for updated information and all details concerning the event: https://metrohacks.org/Women/atlanta.html
Sally Creel & Tania Pachuta are members of the STEM & Innovation team in the Cobb Division of Teaching & Learning.